﻿using System;

namespace Valve.VR
{
	// Token: 0x020007AC RID: 1964
	public enum EHiddenAreaMeshType
	{
		// Token: 0x04002C30 RID: 11312
		k_eHiddenAreaMesh_Standard,
		// Token: 0x04002C31 RID: 11313
		k_eHiddenAreaMesh_Inverse,
		// Token: 0x04002C32 RID: 11314
		k_eHiddenAreaMesh_LineLoop,
		// Token: 0x04002C33 RID: 11315
		k_eHiddenAreaMesh_Max
	}
}
